LI Yongjin, JIN Yicheng, REN Hongxiang, HUA Wei. Physically Based Modeling and Real-time Rendering of Near-shore Waves[J]. Journal of Image and Graphics, 2010, 15(3): 518. DOI: 10.11834/jig.20100325.
Physically Based Modeling and Real-time Rendering of Near-shore Waves
This paper presents a new method to simulate large areas of near-shore waves. Firstly
the correct wave surface movement at appointed area in a period of time is obtained by solving Boussinesq type equations
which can describe the compositive phenomena of near-shore wave: refraction
diffraction
reflection and wave-wave interaction. Secondly
the movement of wave in finite time can be changed to infinite time by reconstructing the sequence of the waves height fields. Finally
in real-time rendering process the corresponding wave height fields are sampled by the view-dependent sea surface grid as vertex textures. The experimental results show that this method is realistic and effective. It is appropriate for real-time simulation applications.