Human face morphing is the foundation of facial expression synthesis and talking avatar animation. In this paper
an MPEG-4 based method for human face morphing and expression synthesis is proposed. The method uses a picture of neutral human face and a group of face animation parameters (FAP)as input
and the output is a corresponding facial expression image. There are four stages: facial feature point extraction
mesh generation for specific human face
mesh points movement driven by FAPs
and face texture mapping. After these four stages
photos of various facial expressions are created. Novel algorithms are also implemented for eyeball movement and texture mapping inside the mouth. Perceptual evaluation shows that the face morphing method can synthesize realistic and natural facial expressions for various human face models of different genders
ages and races. Meanwhile
this method is real-time
so it can be used in the areas of video processing and facial animation.