This paper presents a system for real time modeling and rendering short fur. In the system
multi layer textured slices are employed to represent furry surfaces
and the high rendering performance is achieved. The system utilizes a vector field as well as a scalar field to control the shape variations of furry surfaces
and provides several fur modeling tools
including the comb
the blower
the attractive stick
and the tools for interpolating
smoothing and disturbing fur
by which users can model fur shape conveniently. In addition
a fur texture creator is provided for designing various fur textures that can affect the final rendering results of furry surfaces. The experimental results show that the system has good modeling capability and is easy to use.