A New Method for Virtual Hand Interaction Based on Non linear Spring Model[J]. Journal of Image and Graphics, 2008, 13(3): 552. DOI: 10.11834/jig.20080330.
A New Method for Virtual Hand Interaction Based on Non linear Spring Model
Interaction techniques based on virtual hand play an important role in applications such as human computer interaction and ergonomics test
etc. For the purpose of a naturally real time interaction between virtual hand and virtual objects
also for the purpose of the feedback force calculation
a new non linear spring model is proposed. A hand model with facility movement control and visually realistic appearance is established
the established hand model is the same as real man hand in fingers degree of freedoms. We also presented the virtual hand movement control method which is based on vector rotation. The simple spring model is improved and the grasping force is calculated with a non linear spring model. The non linear spring model is expressed in a three piecewise function. The results feedback to the users are in the form of visual rendering a quantitative analysis is done on simulation rate which is fast enough for screen refresh rate and force rendering rate. Experimental results show that virtual grasping can be executed naturally in real time.