Real-Time Simulation of Rain in 3D Terrain SceneBased on Particle Systems[J]. Journal of Image and Graphics, 2004, 9(4): 495. DOI: 10.11834/jig.20040494.
Real-Time Simulation of Rain in 3D Terrain SceneBased on Particle Systems
a method for simulating the rain in 3D terrain scene in the real time is proposed
using particle systems. The applicable attributes have been analyzed with reference to the rain particle system and the rain particles
in accordance with the basic principles of particle systems. Methodological approach includes the employment of feasible techniques or algorithms such as defining a cube outside the top of the view frustum as the generation shape of rain particles
using a point in pixels and a subsequent line as the shape of a rain particle
simulating the gravity influence in the course of rain particles' put down
replenishing continuously rain particles using particle groups and
testing the fall heights of rain particles in the real time etc. The results of experimentation have proved that this method is more effective in the representation of rain in 3D terrain scene which also found to be realistic at the time of satisfying basic need of real time interactive navigation.