we present a method to simulate the realistic effect of the cloth in the 2D virtual environment. In order to simulate the cloth that is in certain environment
we mainly need to solve the two aspects of the problem. Firstly
we need to establish the model of pseudo-curving surface meshes. Secondly
we need to map the texture of the cloth to the pseudo-curving surface. To model the cloth's pseudo-curving surface meshes
we firstly draw the outline of the curvi-edge quadrangle
and then generate the meshes on the pseudo-curving surface
with the method of bilinear interpolation. To complete the cloth texture mapping
we introduce the algorithm based on the triangle grid. Shading processing is also considered when we want to exactly simulate the cloth surface. With this method
we develop the cloth environmental simulation system. Designers can immediately check the production effect when they are designing the fabric. The customers can easily select their favorite cloth when shopping. So the system based on this method is very useful and valuable.