Surface triangulations based-on 3D arbitrary point-sets are widely applied in CAGD/CAD and reverse-engineering
etc. In the first place
this paper reviews two main methods in surface triangulations
named as plane-projection and direct triangulation. For the former
Delaunay triangulations are mainly enunciated. For the later
algorithm developed by B. K. Choi is particularized. Some typical algorithms are introduced in detail
as well as various data-structures built in these algorithms. Next
since the final result of triangulation is determined by the optimal criterion
some proverbial optimal criteria are specified and analyzed in this paper
and they are thoroughly compared with each other here through anatomizing an example. It is pointed that
in practical engineering
it is necessary to develop new algorithms with new criteria for triangulations of scattered points sampled from complicated surfaces so as to maintain the properties such as better smoothness and shape preserving. Finally the time and space complexities of various algorithms are briefly and concisely discussed
also the research trend of surface triangulations based-on 3D arbitrary point-sets.