There are two mainly error rules for the generation of multi-resolution model of terrain
one is screen space error
the other is terrain roughness
however
both of them are liable to reduce the area near or not very far from the viewer
because they discard 2 of 3 dimensions of a vertex. In this paper
first
a rule named remaining energy is proposed which is suitable for reducing the area far or very far from the viewer
the principium of the rule is that the light eradiated from surface will attenuate during its transmission
so the light energy eradiate from the surfaces far from the viewer will become too faintness to attract the viewer's attention
thus the surfaces far from the viewer can be emerged into larger surface
then the rule based on vision principle is formed by combining remaining energy rule and terrain roughness
in the end
an algorithm and its implementation based on quadtree for generating terrain multi-resolution model under the vision-dependent rule is described in detail
the algorithm can simplify the terrain effectively and is proven to be very valid for the reduction of large scale terrain at the same time.