Model simplification is very important in the fields of virtual reality and real-time simulation. In computer graphics
objects and scenes are often described by mesh models
such as terrain model
Stanford's scanning models and so on
but
a complicated model often includes large-scale data
the large data scale is a bottle-neck of fast-speed rendering
so it is necessary to simplify mesh model. The approach of levels of detail(LOD) is good
there have been some efficient algorithms for LOD and model simplification
these algorithms' simplification criteria are minimizing the geometry errors. It has been found that the last destination for simplification is to obtain fast rendering speed as well as good visual effects
hence
visual effects can and should become simplification criteria. This paper gives an algorithm of normal-based mesh model simplification. First
this paper gives a mathematics model for curve
and concludes that grads can express a curve's visual effects. Second
this paper uses normal of mesh models to replace grads
if the normal is averaged three times or more
a mesh can simulate a cure well
and the averaged normal can replace grads to become simplification criteria. Finally
this paper defines an angle between a normal of given point of intersection of the mesh model and those around this point
and uses this angle to simply mesh models. A group of experimental results are also given
which illustrate that the above algorithm can realize model simplification effectively