A Practical Editorial System for Facial Customization and Expression Animation[J]. Journal of Image and Graphics, 2002, 7(4): 325. DOI: 10.11834/jig.200204117.
A Practical Editorial System for Facial Customization and Expression Animation
we present a simple but effective editorial system for facial customization and expression animation. Provided with frontal and side facial images and a general 3D polygonal facial mesh with muscule vectors
facial feature lines are fitted by snake automatically. variation interpolation are performed on the general model to customize 3D virtual face model. Then
we generate non crack facial texture mosaic with multiresolution spline. And the so generated virtual particular face looks highly realistically. According to its parameterization representation of imbedded muscular vector
the virtual face can make different expressions after we edit relevant parameters. Owning to its topological invariability
we can realize 3D morph between different particular faces based on triangular image metamorphosis. The system can be realized on PC plat easily and quickly and it is very practical.