Geometry based rendering(GBR) is a subject of traditional computer graphics
Along with the development of computer graphics
Image based rendering(IBR) becomes an important approach. GBR and IBR have advantage and disadvantage independently. This paper gives a novel approach of geometry and image based hybrid rendering(GIBHR) aiming at the status quo of computer graphics
analyses the research contents of GIBHR
and
gives a rendering pipeline of GIBHR. GIBHR can overcome the disadvantage of GBR and IBR
which can render geometry object and scene freely like GBR
and
has a high rendering speed like IBR
by texture map
it can keep high reality also. This paper expands algorithm of 3D WARP of IBR into geometry based rendering
proves the feasibility and validity
and
gives an algorithm of hybrid rendering based 3D WARP. This algorithm can overcome pixel discrete phenomenon of 3D WARP algorithm. At last
this paper gives an experiment result of hybrid rendering algorithm
it proves that the algorithm of hybrid rendering based 3D WARP can speed the rendering of geometry models obviously