Virtual environmen(VE) is always involved in some visual deficit. In order to avoid causing visual problem by VE
two approaches for design of display system are presented
which are based separately on the inner mechanism of vision and on new technique of system hardware. In the first approach
for further study on VE
a new term named“the depth of field in vision”
which is the max scenes depth imaging clearly on retina when the eye status mainly for vergence and accommodation is fixed
is presented for the first time and is illustrated detailedly with its concept
principle and measurement method. This offers a new theory infrastructure for display system design to make immersion more comfortable against dizziness
eyestrain etc. In the second approach
the principle
application as well as their advantage or disadvantage of some new techniques in VE such as eye tracking system
liquid crystal glasses with microcomputer are analyzed. The adaptive capability of human vision is also concerned at the end of the paper.