This paper describes a texture representation and an analysis method based on multi dimensional texture principle vector set(PVS) and its corresponding energy set (ES)
and also provides an approach to computing the PVS and the ES from a texture image. For the convenience of texture analysis and recognition
we present an algorithm based on the PVS and the ES
with which a structure error
a energy error and a total error between two texture images are able to be obtained. The algorithms have been implemented on PC platform to evaluate the performance of the method
also have given two experiment results and the comparison with the co-occurrence matrix method. The results of the experiments demonstrate that the method is efficient and robust.