Xu Ming, Qiao Ningbo, Wen Zhenkun, Zeng Xin, Cai Zhenxiang. The approach to automatically construct animation models based on3D facial geometry and texture features recognition[J]. Journal of Image and Graphics, 2012, 17(12): 1540-1547. DOI: 10.11834/jig.20121212.
The approach to automatically construct animation models based on3D facial geometry and texture features recognition
Considering the work needed for constructing muscle models artificially
setting their control nodes
and adjusting their computer parameters
we present a method to construct the muscle model automatically and to generate the model calculation parameters for 3D facial animation. We developed a robust facial features recognition algorithm to extract the geometry and texture feature vertices. In the geometry feature recognition process
we adopt synthetically several constraints related to the Gaussian curvature and surface normal value to extract the candidate vertices. In the texture feature recognition process
we use the Gaussian Mixture Model of CrCgCb to extract the feature vertices. Then
clustering procedures are applied to gain the final feature vertices. Finally
using the 13 geometry feature vertices and 8 texture feature vertices extracted by the recognition algorithm
we automatically construct the muscle models for the real-time facial animation.The experimental results demonstrate a matching rate over 90% compared with the landmark vertices made by an artist. The application work indicates that the process of automated muscle model construction based on the feature recognition algorithm fit in with different human head geometries very well. On this basis
we synthesize a group of characteristic facial expressions and mouth shapes with higher realism in real time.