Liu Xiaoping, Wu Zheng, Li Lin. Method of model fusion for 3D-character with maps[J]. Journal of Image and Graphics, 2011, 16(8): 1532-1540. DOI: 10.11834/jig.20110828.
The existing methods of mesh fusion for 3D models are based on geometric mesh
which needs sufficient number of vertices to enhance the purpose
to connect components. However
the 3D characters in current games and animations generally use low poly model
which mainly uses a variety of maps to show details. To befit the situation of the low-model characters sparse vertices and extensive use of maps
we propose a simple method of harmonic mapping and averaged-plane to simplify mesh connection process and improve the efficiency. Thereafter
map synthesis based on affine transformation is applied to solve the problem of generation of the new map. Therefore
the new seamless fused model is acquired. Based on methods used in this paper and operational processes of model design and production
a Human-Computer interactive fusion application is developed to implement the efficient 3D model fusion and map synthesis operations. Many experimental results have shown that this approach is fast and effective enough to accomplish the fusion for 3D-character models in games and animations