3D mesh models are high sensitive to the magnitude of their embedding watermarks
and most watermarking algorithms only use low-magnitude embedding method to avoid serious distortion of visual-effect
but unfortunately
it would degrade robustness. In order to compromise the robustness and the transparency of watermarked 3D meshes
a zero-watermarking algorithm that modified nothing of 3D mesh data is presented. After calibrating mesh geometric data
mesh vertices are divided into some blocks according to their bounding-box
and then apply 3D-DCT to integrate the energy in transformed domain. Watermarking signals are constructed by some bigger DCT coefficients and registered in the database of IPR to obtain copyright protection. Original 3D mesh data are not needed when detecting watermark. Experimental results show the watermark constructed by presented algorithm can resist vertex reordering