Texture synthesis has been well studied in recent years. It has become an active research topic of computer graphics
vision
and image processing. Aiming at the current progress of texture synthesis
this work we set forth the algorithms based on synthesis sampling
character matching
constrained synthesis and multi objects synthesis. Further more
we analyze typical algorithms’ advantage and the disadvantage on the point of synthesis quality and efficiency. At last
we discuss the orientation of texture synthesis and emphasize that the constrained synthesis techniques would speed up the study development and become the key point of synthesis application.