State of the Art of the Research on Human-body Modeling and Skin Deformation in Computer Animation[J]. Journal of Image and Graphics, 2007, 12(4): 565. DOI: 10.11834/jig.20070426.
Creating realistic human animation is one of the most important research focuses
and remains problematic in the research field of computer animation.When creating realistic human animation
we need not only realistic human motion and its control techniques
but also effects of vivid body shapes and skin deformation.In this paper
a detailed survey on existing methods for human-body modeling and skin deformations is given
which can help the researchers to have a good understanding of the state of the art in this area.The existing methods are classified into three categories: surface-model based methods
volume-model based methods and hierarchical-model based methods.The advantages and disadvantages of each method are also discussed.Based on the survey of existing methods
it is pointed out that the development of 3D scanners provides a good chance for researchers.We suggest that an important research direction in human-body modeling and skin deformation is: how to combine the advantage of reality of example-based methods and the advantage of flexibility of hierarchical-based methods
in order to create very realistic human-body models and skin deformations.