A Blind 3D Model Watermarking Algorithm Based on Local Coordinate System[J]. Journal of Image and Graphics, 2007, 12(2): 288. DOI: 10.11834/jig.20070219.
Watermarking of 3D models is one of hot research topics in the field of watermarking.The difficulties for 3D model watermarking are robustness and blind detection.To achieve robustness
implement blind detection and make the detection result unambiguous
this paper proposes a new blind 3D model watermarking algorithm for triangular meshes.The scheme embeds the watermark
which is readable character string rather than meaningless pseudo-sequence
by modifying the location of vertices in their local coordinate system.The original model is not required for detecting watermarks.Experimental results show that the algorithm has good visual quality and is resilient against attacks such as translation