clouds and other irregular fuzzy objects is the most difficult and attractive problems in computer graphics. This paper relates several methods for modeling and simulating irregular objects such as fire
smoke
and clouds. Solid texture-based model
fractal-based clouds model
diffusion processes-based fire model
cellular automata-based flame model
and particle system-based fire model and clouds model presented by researchers in recent years are introduced here. Lastly
we analyze the performance such as representation of the object
a model for its spatiotemporal behavior and application environments of these existing models
especially for the models based on particle system which can represent motion
changes of form
and dynamics that are not possible with classical surfaced-based representations and can easily generate richly detailed images. For particle system
the quickly computable models have to be developed to describe these objects in the future.