Shao Xuqiang, Yang Xiaodan, Li Jirong, Yan Lei. Realistic and real-time simulation of large-scale fluids[J]. Journal of Image and Graphics, 2016, 21(7): 913-922.DOI: 10.11834/jig.20160709.
Physically based fluid animation is an advanced research hotspot in the computer graphics area. However
the realistic and real-time simulation of large-scale fluid simulation is still difficult to handle using current methods. To solve these problems
this study proposes a novel physically based method based on shallow water equation. First
to deal with the instability problems of numerical solution
such as blur and water spot artificial effects
our method proposes to solve shallow water equation using a stable Euler numerical method. Second
we propose a stable model of coupling fluid height field with rigid body and particle system; thus
a two-way fluid-solid coupling and small-scale features can be realistically simulated. Third
to achieve real-time simulation
we design a multiresolution grid algorithm and an interval particle sampling algorithm to accelerate the entire simulation process. Experimental results demonstrate that the proposed method can solve the instability and calculation complex problems and achieve 20 fps in the configuration of 300×300 grid resolution and 22K fluid particles. The proposed method is stable and efficient and suits the realistic simulation of large-scale fluid for real-time applications