Li Shanglin, Zheng Liping, Zhang Yingkai, Li Lin. GPU Tessellation method of global terrain visualization[J]. Journal of Image and Graphics, 2015, 20(10): 1412-1421. DOI: 10.11834/jig.20151015.
Existing methods for visualizing global-scale terrains are basically derived from the chunked LOD method. With such methods
GPU-CPU data transfer bottlenecks still emerge in real-time walkthroughs. Moreover
the addition of skirts to fix cracks requires additional resources and may not even eliminate artifacts completely.To address these issues
we proposed a GPU terrain visualization method that combines the GPU tessellation algorithm. The view-dependent and screen space error-controlled LOD method
and local coordinate system rendering algorithms. This method significantly improved the efficiency of global terrain visualization. A global terrain visualization system was implemented to provide global multi-resolution satellite images and achieve high-resolution terrain field data rendering. Extensive experiments were performed to analyze the system benchmark. Compared with the traditional GPU-based chunked LOD method
the proposed method can improve FPS by more than 100%
thus eliminating the system bottleneck problem. The proposed method is practicable
robust
and widely applicable in large-scale global rendering systems.