Liu Zhen, Liu Xiao, Mei Xiangdong. Distributed parallel rendering method for mobile terminals[J]. Journal of Image and Graphics, 2015, 20(9): 1247-1252.DOI: 10.11834/jig.20150912.
Following the rapid development of network and real-time rendering technology
3D demonstration for mobile terminals can now provide remote interactive real-time model rendering. Increased computing complexity and data handling scale affect the quality and real-time performance of 3D demonstration. Hence
a distributed parallel rendering method for mobile terminals is proposed. The method renders a model in both server and client sides. The server side utilizes levels of detail technology to control a scene's complexity and generates primary rendering frame views. The client side employs image-based rendering technology to re-render an image and further improve rendering quality. compute unified device architecture (CUDA) parallel computing is employed to accelerate the process of data rendering. Experiments show that the method improves rendering speed
reduces the size of transmitted data
and further improves image quality
frame rate
and data traffic optimization by approximately 10.8%. Hence
a valuable solution for 3D demonstration for mobile terminals is provided. In mobile networks
the proposed method can reduce server side loading pressure and improve resource utilization and customer experience.