面向移动终端的分布并行化渲染
Distributed parallel rendering method for mobile terminals
- 2015年20卷第9期 页码:1247-1252
网络出版:2015-08-27,
纸质出版:2015
DOI: 10.11834/jig.20150912
移动端阅览

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网络出版:2015-08-27,
纸质出版:2015
移动端阅览
随着移动互联技术和实时渲染技术的快速发展
面向移动终端的3维展示提供了远程交互式的模型渲染
但较高的渲染计算复杂度与较大的数据处理规模
影响了移动终端3维展示的渲染质量和实时性。针对以上不足
提出一种面向移动终端的分布并行化渲染方法。 该方法将渲染任务分布到服务端与终端
服务端采用层次细节模型控制场景复杂度
生成初次渲染图像;终端采用基于图像的渲染技术再次绘制图像
提高渲染质量
同时在渲染过程中利用CUDA(compute unified device architecture)并行计算加速渲染数据处理。 本方法有效提高了渲染速度
降低了数据传输量
并保证了图像质量
帧率和数据传输量优化了大约10.8%。 本文方法为面向移动终端的3维展示提供了很好的解决途径
在移动网络环境中
能够有效降低服务端负载压力
提高资源利用率并改善用户体验。
Following the rapid development of network and real-time rendering technology
3D demonstration for mobile terminals can now provide remote interactive real-time model rendering. Increased computing complexity and data handling scale affect the quality and real-time performance of 3D demonstration. Hence
a distributed parallel rendering method for mobile terminals is proposed. The method renders a model in both server and client sides. The server side utilizes levels of detail technology to control a scene's complexity and generates primary rendering frame views. The client side employs image-based rendering technology to re-render an image and further improve rendering quality. compute unified device architecture (CUDA) parallel computing is employed to accelerate the process of data rendering. Experiments show that the method improves rendering speed
reduces the size of transmitted data
and further improves image quality
frame rate
and data traffic optimization by approximately 10.8%. Hence
a valuable solution for 3D demonstration for mobile terminals is provided. In mobile networks
the proposed method can reduce server side loading pressure and improve resource utilization and customer experience.
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