大规模DVE场景对等传输机制研究新进展
Survey on transmission mechanism of large scale DVE scene based on P2P overlay network
- 2014年19卷第11期 页码:1657-1668
网络出版:2014-11-01,
纸质出版:2014
DOI: 10.11834/jig.20141114
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网络出版:2014-11-01,
纸质出版:2014
移动端阅览
目前互联网上构建的虚拟世界规模越来越大
但在现实网络带宽有限的情况下
实时传输海量复杂虚拟场景一直都是难以解决的“瓶颈问题”
针对该极具挑战性的问题进行了综述性研究。 首先对大规模3维虚拟场景传输的主要技术进行了概述
然后分别对其中的关键技术如大规模虚拟场景的轻量化与流式化技术、P2P-Cloud(Peer to Peer-Cloud)网络架构、资源发现/邻居发现策略、不同网络架构的虚拟场景数据分发策略和移动网络场景传输等进行了详细综述。 阐明了虚拟场景传输主要技术之间的关系
并通过对已有经典成果的对比
分析了它们的优缺点及需要解决的关键问题。 分别从虚拟场景传输的场景预处理、基于云的混合网络架构和移动网络中的场景传输这3个发展方向做了前瞻性的展望。
Recent studies have developed virtual environment technologies based on peet-to-peer(P2P) networking. Some articles have reviewed these technologies from different aspects. However
analysis from the aspect of scene data transmission remains lacking. To date
an increasing number of scholars are beginning to investigate scene data transmission. Therefore
a survey of virtual scene transmission works based on P2P networking is indispensable. A summary research on this challenging issue was performed
and existing achievements from diverse aspects were analyzed. The transmission technologies of large-scale 3D virtual scenes were outlined. Lightweight modeling and streaming technologies for large-scale virtual scene
virtual environment network architecture
interest management
resource/neighbor discovery mechanism
scene data delivery strategies of different network architecture
cache update mechanism
and data perfecting mechanism were proposed for virtual environment transmission. These technologies were reviewed and compared
and their relationships were determined. A significant number of similar objects and model elements exist in a large-scale virtual scene. Thus
reusing repeated components can significantly reduce the amount of scene data. Concerning the lightweight works of 3D models
this study discusses the proposition and improvement of a model lightweight method and a new voxel unit-matching method. The advantages and disadvantages of symmetry methods for singly connected models were analyzed
and the proposition and definition of model streaming technologies were introduced. Several streaming methods and data structure of the base/incremental mesh were also expounded. The maturity of cloud computation depends on its flexible contraction
powerful performance
stable bandwidth
and cost-effective characteristics. Thus
an increasing number of distributed virtual environments were deployed for Cloud service
particularly in massively multiplayer online games applications. Combining P2P networking with cloud computing
we deployed the super-node on the cloud to maximize the stability of Cloud and the scalability of P2P. Such properties can enhance the stability and load balance of the entire driver vision enhancement (DVE) system. Currently
studies on P2P-Cloud only focused on using Cloud to improve DVE data delivery
load balancing
and QoS. Studies that adopt P2P-Cloud architecture and analyze its infrastructure
deployment principle
and cost should be expounded.In the structured DVE
the nodes undergo a resource discovery mechanism to search the desired scene data. Dihydrotestosterone (DHT) is usually used to accurately locate the requested data of the nodes. Therefore
in the structural network
sending a considerable number of requests to locate the resource is not needed with a low network latency and overhead. However
when the nodes frequently join and leave the system
churn can easily occur and cause maintenance difficulty. Classic mechanisms such as SimMud
Colyseus
and PBT were described and compared in terms of advantages and disadvantages. The resources in the unstructured DVE do not necessarily have a relationship to the locations or have a global mechanism similar to DHT to manage the connections
movements
and exits of the nodes. The nodes were used to detect nearby neighbors depending on a mutual notification system. They also send updated information to their neighbors. The neighbor discovery mechanisms pSense and VON were used to illustrate this principle.A data-distributed strategy can expound the mechanism for dividing the labor between nodes to achieve efficient and real-time transmission of the scene data. A comparative review was conducted using pull/push strategy
publish/subscribe mechanism
unicast
and multicast. Several classic DVE systems with P2P architecture were analyzed from the aspects of topological architecture
resource/neighbor discovery mechanism
and data-distributed strategy. The demand of users for online virtual scene roaming has increased with the improved intelligence
power
and popularity of mobile terminals
process ability
and 3G/WiFi
respectively. Package loss would seriously affect mobile devices when receiving virtual scene data because of the limited bandwidth and unstable link of mobile networks. To overcome this problem
this study introduces strategies for lost packet recovery and rate control. This study proposes the transmission of large-scale virtual scenes on mobile networks using scene lightweight pretreatment and P2P-Cloud hybrid architecture.
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