Lu Chen, Zhu Changqing, Wang Yuhai. Visible watermarking for three-dimensional mesh modelin two views[J]. Journal of Image and Graphics, 2014, 19(7): 1068-1073. DOI: 10.11834/jig.20140711.
a scheme of visible watermark for 3D mesh models that is perceptible in the 3D view and the wireframe view is proposed. A new visible watermarking algorithm for 3D triangle meshes is established as well. First
the region to embed is projected onto the 2D plane. Then
the watermark in vector format is embedded into the region. Finally
the region is projected onto the original meshes. The core process of this approach is to separate the triangles into two parts. One part is in the watermark
and the other part is outside the watermark. The Sutherland-Hodgeman algorithm for clipping polygons is altered and used in the embedding. To verify the effectiveness of the proposed algorithm
experiments are conducted with 3D model data. The algorithm keeps the visual characteristics of the original model well
and the watermark is plainly visible in both views. The increment of the size of the embedded data is about 10 percent. The proposed approach is an effective way to embed watermark into triangle meshes and can be used in the copyright protection of 3D mesh models.