Cao Xuefeng, Wan Gang, Li Feng, Li Ming. Extension method of stencil shadow volume[J]. Journal of Image and Graphics, 2013, 18(4): 436-876. DOI: 10.11834/jig.20130411.
Stencil shadow volumes are the main 3D rendering method for vector maps. Basic geometric graphs
such as lines and polygons
are the main representation of map features. These representation forms were so simple that strictly limited map feature information had been transferred. Consequently
in order to enrich the 3D visualization styles of a vector map
an extended rendering method based on the stencil shadow volumes is presented
which realizes real-time symbol overlaying of a vector map on terrain. First
the basics of vector data visualization based on the stencil shadow volume theory are reviewed. Second
the extended method is introduced
which includes border smoothing with rounded caps
while dealing with outlines and overlaps. Finally
the experiment results show that a real-time display of vector maps on terrain can be achieved and that the visualization effects have been improved by cartographic symbolical overlay.